Entry #2
For the past two months I've been working hard on an update to my first iOS game Boom Boat. Thanks to a lot of feedback on here (PMs, Email, etc) and elsewhere on the net I've made a lot of improvements and additions.
Besides 30 new levels, the biggest change is the graphics. I finally bit the bullet and hired an actual artist this time and the results are amazing!
For Flash programmers interested in jumping in iOS programming, the game was coded using Cocos2d / Box2d physics. Recently I've been hearing great things about Corona SDK as well (compiles to iOS and Android platforms and uses LUA) but I've yet to check that out. If I made the jump many of you can too. :)
Anyway, check out the trailer and some screens below.
Trailer:
http://www.youtube.com/watch?v=P7Wbijc zedY
Official Website:
http://www.boom-boat.com/
iTunes Link:
http://itunes.apple.com/app/id41213174 4

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6/16/11
Sexy teen strips and fingers herself on webcam.
http://cashload.org/5fcdf00e
Will probably get deleted soon so be quick!
4/8/11
Also... just realized how dumb my comment was on your last post a while back. For the record, I thought Cocos2d was like flixel. Sorry!
4/7/11
Man all the graphics look soooooo good.
4/7/11
Looks fun, good to see there are some unique ideas that use physics too!